Farming Rules – Server 670
Fair Farming, Clear Rules, No Unnecessary Wars
Farming is part of Last Z. It provides resources, creates opportunities for combat and keeps the server active. However, farming should remain farming — not become an excuse for destroying alliances or starting unnecessary server-wide conflicts.
To keep things fair and predictable for everyone, the following rules apply to all alliances on Server 670.
1. Farming Days – Who Can Be Farmed?
The farming schedule determines which alliances may be attacked on which days.
Wednesday – Alliances Ranked #9 and Below
All alliances ranked below the Top 8 may be farmed. Alliances ranked #1 through #8 are protected, unless they have fewer than 50 members.
Thursday – All Alliances
All alliances may be farmed, regardless of their ranking or strength.
Special Rule – Alliances With Fewer Than 50 Members
Alliances with fewer than 50 members may always be farmed, regardless of their ranking or the day of the week.
Important: 670F remains the only generally protected alliance on Server 670 and is exempt from farming.
All farming activities, regardless of the day or the target alliance, must follow the rules below.
2. Maximum Four Farming HQs Per Location
A maximum of four attacking HQs may participate in farming at the same location at the same time.
These four HQs do not need to belong to the same alliance. Multiple alliances may farm the same location, but the combined number of participating HQs must never exceed four.
Examples:
- Alliance A: 1 HQ + Alliance B: 3 HQs = 4 HQs. Allowed.
- Alliance A: 2 HQs + Alliance B: 2 HQs = 4 HQs. Allowed.
- Alliances A, B, C and D: 1 HQ each = 4 HQs. Allowed.
- Alliance A: 3 HQs + Alliance B: 2 HQs = 5 HQs. Not allowed.
The limit applies to the farming location, not separately to each attacking alliance.
In other words, four HQs means four HQs. Not four per alliance, four per friendship group or four plus somebody who claims they are just watching.
3. Shields and Reinforcements
Farming participants may reinforce each other, but only under specific conditions.
- Farming HQs may reinforce other participating farming HQs.
- Farming HQs may not use shields while participating.
- Reinforcements from players outside the farming location are prohibited.
- Players cannot remain safely under a shield elsewhere and send reinforcements to farming participants.
If you want to join the farming party, you must actually be part of the farming party.
There is no VIP lounge where you can sit under a shield and send your troops to do the dirty work.
4. Diplomatic Agreements Between Alliances
Although the server rules determine which alliances may generally be farmed, individual alliances may have additional diplomatic agreements.
For example, two alliances may agree not to farm each other, even when the server rules would otherwise permit it.
Before attacking another alliance, check with your R4/R5 leadership whether any such agreements exist.
Server rules define what is permitted. Alliance diplomacy may impose additional restrictions.
5. What Happens if You Zero an HQ?
Farming is about collecting resources, not deliberately destroying another player’s HQ.
If you accidentally zero an HQ while farming, you must:
- Stop attacking immediately.
- Send an apology to the affected player.
- Leave the farming location immediately.
- Stop farming for the remainder of that week.
There are no additional attempts, no moving to another target and no restarting five minutes later.
If you see an HQ disappear and think, “Oops…” — that’s your signal to pack your bags, not to find your next victim.
6. Can Other Alliances Defend Their Friends?
Under normal circumstances, no.
If an alliance is being farmed according to the server rules, players from other alliances may not interfere simply because they want to help their friends.
Each alliance is responsible for organizing its own defense.
Friendships between players or alliances do not automatically grant permission to intervene in legal farming activities.
Otherwise, every farming action could turn into a server-wide conflict because someone called a friend, who called another friend, who called three more alliances.
And suddenly we’re having World War 670 over a few resources.
7. When Is Outside Intervention Allowed?
Outside intervention is permitted when farming participants violate the server rules.
Examples include:
- More than four farming HQs operating at the same location.
- Reinforcements arriving from outside the farming group.
- Farming participants using shields.
- A player continuing to farm after zeroing an HQ.
- Attacks against alliances protected under the farming schedule.
In these situations, players from other alliances may intervene to stop the rule violation until the offending players leave.
However, intervention must be proportionate and should not become an excuse for starting a larger conflict.
Before intervening, allow a reasonable amount of time for an obvious mistake to be corrected.
A fifth HQ may have teleported into the location accidentally and could leave immediately after realizing the error. Likewise, someone who accidentally zeros an HQ may already be stopping their attacks and preparing to leave.
Please don’t immediately launch the Server 670 Avengers Initiative because somebody made a mistake.
Observe, communicate and give people a chance to correct the situation before escalating.
8. Farming Should Remain Farming – Not a Server War
These rules exist to establish a fair and predictable environment for everyone.
They are not designed to eliminate conflict. Conflict is part of the game. But there is a difference between organized farming and turning the entire server into a battlefield over a minor disagreement.
The objective is simple: allow farming while preventing unnecessary destruction, abuse of power and endless retaliation.
Respect the rules, respect diplomatic agreements and remember that today’s opponent may be tomorrow’s ally.
Quick Summary
- Wednesday: Alliances ranked #9 and below may be farmed.
- Thursday: All alliances may be farmed.
- Any day: Alliances with fewer than 50 members may be farmed.
- 670F: Generally protected from farming.
- Maximum four HQs per farming location, across all attacking alliances combined.
- No shields for farming participants.
- No outside reinforcements.
- Zero an HQ? Stop, apologize, leave and do not farm again that week.
- Respect diplomatic agreements between alliances.
- No outside intervention against legal farming.
- Rule violations: Intervention is permitted, but give players a reasonable opportunity to correct mistakes.
Final Thought
Just because i am posting the farming rules here still doesn’t mean i support farming your own seever anyhow. I still think its a mistake to farm your own server. And i won’t change my mind neither will i do it myself.
Happy farming — and try not to burn down the entire neighborhood.

